24 April 2005

The Classic Legacy Challenge Rules


TS2 Main Legacy Rules thread on the BBS


The Classic Legacy Challenge Rules - Created by Pinstar1161

The challenge: Make a family the strongest it can be over 10 generations.
The Rules: Start with a single adult sim made with the create-a-sim or bodyshop, male or female.

Pick any aspiration. Assign personality points as you want.

Start the family on an empty 5X5 Lot.

When you marry or move sims in, you may only marry or move in townies or NPCs.

Children may move out if you want but you must keep at least one child
in the home to continue the legacy.

When children grow into teenager and you are asked to pick an aspiration,
roll a six sided dice:

1: Wealth
2: Knowledge
3: Family
4: Romance
5: Popularity
6: Pick one yourself

This is to give some challenges and variety as you play through the generations.

The 10th generation child must be able to trace family back up to the original
sim by blood.

You may NOT turn ageing off
You may use the elixir of life, but use caution, as you may suffer the jump bug.
You may use any other normal aspiration reward objects.
You may NOT use any kinds of cheats or mood trainers.
You may NOT use any "special" objects such as the platinum-maxing painting.
You may use any maxis-made objects, and any 3rd party skins/wallpapers/floors etc.
You may NOT use the new twins or abduction patches.

No reloading after bad events (bad chance cards or accidental deaths)
Restarting after a bad bug or a glitch IS allowed.
Just as using the move_objects cheat is allowed for bugged objects.

Should you be unfortunate enough to have your entire lot bugged, starting the
entire challenge over again is okay. I recommend backing up your lot.

At the end of the challenge (10 generations or after the family line is broken)
score your family on the following terms:

1. 1 point for each generation reached (max 10)
2. 1 point for each $100,000 in net worth the family has (round your current net worth up)
3. 1 point for each PLATINUM grave on the lot
4. 1/3 point for each family friend the family has at the end. (round spare 1/3s down)
5. 1 point every time a sim fulfills an 'impossible' want (a want scoring 30,000 points
or more, limit one per sim per want. There are other wants that also count for this,
like "have 10 children" I'll try to post a complete list of them soon.)
6. -1 point every time a household member drops into aspirational failure, requiring a
visit from the sim shrink. *Does not count for toddlers*
7. -2 points for every inter-bred birth in the family.
8. *NEW* -1 point for each infant, toddler or child that gets taken by to social worker

Special Bonuses:
1. 2 points if all 10 career reward objects are on the lot (One time only)
2. 1 point for each different type of NPC that you have children with over the whole legacy.
3. 1 point for each different color ghost you have on the lot at the end.
4. -2 points for each visitor that dies on your lot.
5. 1 point for each alien born on the lot (1st generation aliens only, children of aliens don't count, unless it's by abduction)
6. 2 points if the birth that brings in the last generation is twins.
7. 2 points if you can get two social bunnies to have romantic interactions on the lot (One time only)
8. 2 points if ALL the ghosts on your lot can acess your sims.
9. 2 points if you manage to collect ALL the different types of ghosts on the lot. (one time only)
10. *NEW* 1 point if you manage to get a platinum grave of each aspiration type. (one time only)

Of course there is NO way for anyone to enforce the rules or scoring, so the whole contest is on the honor system.

End Scoring:
0- 9 points: Legacy Loser
10-19: Family Fumbler
20-29: Portrait Pusher
30-39: Ten-Gen Gem Miner
40-49: Legacy Llama
50-59: Outstanding Overseer
60-69: Dynasty Crafter
70-79: Legacy Lord/Lady
80-89: Power Patriarch/Magnificent Matriarch
90-99: Legacy Legend
100+: Quintessential Sim Deity

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